Virtual Reality and Instructional Design Virtual Reality Assisted Instructional Design Model in Skill Learning — Naci Kalkan

Virtual Reality and Instructional Design Virtual Reality Assisted Instructional Design Model in Skill Learning
Naci KalkanAkademisyen Kitabevi
Virtual Reality and Instructional Design Virtual Reality Assisted Instructional Design Model in Skill Learning
Naci KalkanNaci Kalkan tarafından kaleme alınan Virtual Reality and Instructional Design Virtual Reality Assisted Instructional Design Model in Skil Akademisyen Kitabevi eseri olarak okurlarla buluşuyor Virtual Reality and Instructional Design Virtual Reality Assisted Instructional Design Model in Skil Naci Kalkan Kitap Özeti 1 Chapter Introduction 2 Chapter Virtual Reality 2 1 Concept of Virtual Reality 2 2 Historical Development of Virtual Reality 2 3 Virtual Reality System 2 3 1 Classification of Virtual Reality Systems 2 3 1 1 Fully Immersive Systems 2 3 1 1 1 HTC VIVE 2 3 1 2 Semi Immersive Systems 2 3 1 3 Non Immersive Systems 2 3 1 4 Virtual Reality Headsets 2 3 1 4 1 Head Mounted Display Headsets HMD 2 3 1 4 2 Mobile Based Virtual Reality 2 4 Virtual Reality and Learning 2 4 1 Advantages of Virtual Reality in Education 2 4 1 5 Realism 2 4 1 6 Entertainment 2 4 1 7 Motivation 2 4 1 8 Effectiveness 2 4 1 9 Practicality 2 4 1 10 Opportunity to Repeat 2 4 1 11 Instructive 2 4 1 12 Time 2 4 1 13 Variation 2 4 1 14 Experience 2 4 1 15 Place 2 5 Virtual Reality and Physical Activity 2 6 Studies on Virtual Reality 2 7 Virtual Reality and Learning Theories 2 8 Virtual Reality and Constructivism 2 9 Instructional Design 2 9 1 Instructional Design Models 2 9 1 1 Dick and Carey Model 2 9 1 2 Hannafin and Peck Model 2 9 1 3 Knirk and Gustafson Model 2 9 1 4 Jerrold Kemp Model 2 9 1 5 Gerleach and Ely Model 2 9 1 6 Rapid Prototype Model 2 9 1 7 Romiszowski Model 2 9 1 8 Syracuse Model 2 9 1 9 Diamond Model 2 9 1 10 Gagne Briggs and Wager Model 2 9 2 Virtual Reality and Instructional Design Models 2 9 2 1 Chen s Model 2 9 2 2 Hanson and Shelton s Model 2 9 2 3 Goodwin et al Instructional Design Model 2 9 2 4 Instructional Design Model of Salzman 2 9 2 5 Lee and Dalgarno s 3D Virtual Learning Environment Model 2 9 3 Instructional Design Conducted in the titled Research of the Effectiveness of Virtual Reality Technology in Basic Technical Skill Learning The Example of Table Tennis Doctoral Dissertation References Yayınevi Akademisyen Kitabevi Yazar Naci Kalkan Sayfa 83 Sayfa Kağıt 1 Hamur Boyut 14 00x21 00 cm Basım Yılı Temmuz 2020 Barkod 9786257106719 Kategori Yabancı Dilde Kitaplar

Akademisyen Kitabevi
1 CHAPTER Introduction 2 CHAPTER Virtual Reality 2 1 Concept of Virtual Reality 2 2 Historical Development of Virtual Reality 2 3 Virtual Reality System 2 3 1 Classification of Virtual Reality Systems 2 3 1 1 Fully Immersive Systems 2 3 1 1 1 HTC VIVE 2 3 1 2 Semi Immersive Systems 2 3 1 3 Non Immersive Systems 2 3 1 4 Virtual Reality Headsets 2 3 1 4 1 Head Mounted Display Headsets HMD 2 3 1 4 2 Mobile Based Virtual Reality 2 4 Virtual Reality and Learning 2 4 1 Advantages of Virtual Reality in Education 2 4 1 5 Realism 2 4 1 6 Entertainment 2 4 1 7 Motivation 2 4 1 8 Effectiveness 2 4 1 9 Practicality 2 4 1 10 Opportunity to Repeat 2 4 1 11 Instructive 2 4 1 12 Time 2 4 1 13 Variation 2 4 1 14 Experience 2 4 1 15 Place 2 5 Virtual Reality and Physical Activity 2 6 Studies on Virtual Reality 2 7 Virtual Reality and Learning Theories 2 8 Virtual Reality and Constructivism 2 9 Instructional Design 2 9 1 Instructional Design Models 2 9 1 1 Dick and Carey Model 2 9 1 2 Hannafin and Peck Model 2 9 1 3 Knirk and Gustafson Model 2 9 1 4 Jerrold Kemp Model 2 9 1 5 Gerleach and Ely Model 2 9 1 6 Rapid Prototype Model 2 9 1 7 Romiszowski Model 2 9 1 8 Syracuse Model 2 9 1 9 Diamond Model 2 9 1 10 Gagne Briggs and Wager Model 2 9 2 Virtual Reality and Instructional Design Models 2 9 2 1 Chen s Model